Who Are We

We are Cloth Cat Games, an award winning development studio making games and interactive experiences for a variety of platforms. We’re specialists in Unity with several game releases to our name for PC and mobile, as well as web, studio and installations. In addition we have created over twenty HTML5 games for browser and mobile platforms since we established.

We have years of combined experience in development, design, filmmaking, animation and story writing. We utilise this diverse skill set and our collaborative experience to create new IP that finds niches in the way we tell stories, develop mechanics and bring characterful projects to life.

The company is based in Cardiff, Wales alongside our sister studio Cloth Cat; and with our funky fresh rebrand comes exciting change and laser focus on games development looking to originate new IP and work collaboratively with other studio’s on projects. This also sees us broaden out to PC/console multi-platform releases as the audience and model is a good fit for the games we aim to create. Our years of experience in developing, optimising and releasing to mobile platforms will continue to inform our work and our ability to port projects to these stores.

If we’re not making games then we’re playing them, and if we’re not playing them then we’re probably reading about them, and if not that then err sleeping (… and dreaming about them?! …this has gone too far hasn’t it)

Check out our Services page to see what we can offer; if you’re looking to commission a game to be developed or if you’re a games dev team looking for some additional hands on deck, we can probably jump in where needed and help craft something great.

The Team

Ben Cawthorne

Creative Producer

Ben oversees projects at CCG; resourcing, planning, designing and releasing. He has 12+ years experience in games design, ui/ux and audio, leading the creative and managing the team. Ben worked for a decade in the animation industry working on numerous series, films and promos before moving into games.

Shane Skuse

Senior Developer

Shane has over a decade of delivering interactive work with a keen focus on games and their mechanics. Starting out in Flash/HTML5, advancing to JS, Unity C#, custom APIs and writing his own engines. He sets the practices and development pipelines for game dev with his deep technical understanding and detail focus.

Tom Lucas

Lead Concept Artist

Tom is a talented animator and concept artist based in Cardiff. Over the past 14 years Tom has freelanced for a variety of studios on series, games, shorts and commercials and is now in residence at Cloth Cat. He leads on character and concept design, bringing his unique style and personality to the visual approach.

Kim McCarthy

Senior 3D Artist

Experienced 3D modeller and texture artist with in-depth knowledge of Blender, Maya, Zbrush and Substance. Kim is adept at producing game ready 3D assets (character, environment and prop creation) and can match styles with ease. She has roots in Fine Art, Illustration and a Masters in Animation.

Josh Doyle

Lead Tech Artist

Josh is responsible for CG rigging, animation and R&D (Blender and Unreal pipelines). He began his career as an Animator at Pixel Hero Games, working on Warhammer 40k game Eisenhorn: XENOS. At Cloth Cat he’s worked on games and animated media, while developing Blender and character tools.

Jon Rennie

Managing Director

Jon has been involved in the creative industry for the past 26 years. He started his career in games at Bullfrog no less, then went into indie filmmaking and visual effects, before settling in the animation industry – forming Cloth Cat in 2012. He runs studio operations and manages the animation business.

Our Studio

We believe in providing a positive work environment where our talented team can really flourish. We ensure that every member of the team has a voice in how things are done across both projects and company, and we invest time in training and R&D for both personal development and the benefit of our in-house and collaborative work.

A balanced work/life is important, we are anti-crunch, offer flexibility around core hours and operate a hybrid work environment where staff can choose to work in-studio, at home or a mix of the two! On the social side; we regularly attend industry events, host in-person and virtual get-togethers, game nights and have fun times at our annual summer and winter parties!

We are all about building an inclusive, collaborative and welcoming culture at Cloth Cat Games. If you’d like to be part of it then head to our Careers page where we post opportunites and you can submit portfolios and CVs for the future.